

Alot of the managing was also fun.īut seriously.I have to put the ship on auto-piloting for 10 minutes to go to the next gate, I then have to search around and shit too. The actual trading parts were fun, and trying to work out the prices around the galaxy was always challenging to my memory. A lot of the aspects of the game were great! Really great actually. It is a great simulator, I'm sure, but at least they should have some sort of way for increasing the fun factor involved in it. I have to travel the same distance again.

And if I become too distracted then pirates kill me and makes me load from the last save, this effectively makes me want to hurl in disgust. You go slow as shit for the most part, and since you have to go such long distances I have to read while doing it, or possibly something else. No game should ever rely on the players entertaining themselves WHILE playing the frackin' game! What the hell!? I tried this game for a little while, about three hours.And I have never been so bored in my entire life. I got a question for those who played both: did they change PPC/other Cap weapon or are they still the wall of projectile killing FPS faster than an immobile shieldless jaguar raider? So I really ought to buy TC, if for no other reason than to encourage egosoft.
#X3 REUNION XTM PLOT PATCH#
If X3 was produced by EA, that single patch would have been sold in 2 expansion packs and 3 stuff packs. Although, considering the patch 2.5 (I think that's the one) of X3:R was just that, a patch, and added several missions, a few weapons, sectors, ships and a shiny new HQ, I might eventually buy TC.
#X3 REUNION XTM PLOT MOD#
I didn't get TC as it feels more like a mod than a new game. I wouldn't want to screw anyone over a simple oversightĮdit 2: Yup, got carried away and completely forgot OP. * Edit: Not sure you've got enough reputation at the start to buy anything. you will even when you've become a "pro" and even if you don't, the AI will do so for you sooner or later (sooner being the most likely). The point being that messing around in-game is the best way to learn. Like, how many fraking crystal fabs you need to supply a 130 stations megaplex? Or which capital ship and weapons are the best to fight off the Khaak destroyer + carrier that just spawned in the sector housing your spaceweed complex? So instead of looking for vague advices, you'll be looking for precise info. By the time you are ready to start building stations/spaghettiplex or buying capital ships, you'll know quite a bit more about the game. Exploring will allow to get to know more about the game the different races resources, prices range, weapons, ships, etc.īefore you know it (not really, but meh), you'll have a small fleet of traders happily being shot in pirate sectors funding your growing empire. If you don't mind not doing any fighting right away (probably a good idea since busters suck), you could sale the buster and get a discoverer instead*. Being in a friendly, relatively safe sector, you can take some time to become somewhat familiar with the controls and menus, and sub-menus and sub-sub-menus. You can command the freighter remotely while flying the buster.


IIRC, you start in Argon Prime, one of the most secure sector, with a buster (med-fighter) and mercury (freighter). The humble merchant start is probably the best for starters. I would suggest you avoid plot-enabled games at the start as the plot doesn't really help, but throwing you all over the place. Unless you fancy a few days of reading guides on egosoft's forum, there's only one way to tame such a beast: head on.
